· Nº 04 — Open Source Toolchain
CUV. — C/C++ Package Manager: What cargo is to Rust — for C and C++. One binary, zero config.
C/C++ Package Manager
What cargo is to Rust — for C and C++. One binary, zero config.
· 001 — In short
Open Source
C and C++ never got the tool every other language takes for granted. CUV is that tool: create a project, add a library and run it in three commands, without writing a line of CMake.
QuickstartCopy & run
$ cuv init my_app$ cd my_app$ cuv add fmt$ cuv run ✓
· 002 — What it does
6 capabilities
- 01
Zero config
One declarative cuv.toml. cuv init, cuv add <lib>, cuv run — no CMakeLists.txt to write.
- 02
Shared cache
Dependencies and objects live in ~/.cuv/cache. Fetch a library once; every later project adds it in milliseconds.
- 03
One binary
Written in Rust. Drives the clang++ or g++ you already have. No Python, CMake or Ninja required.
- 04
Editor ready
Every build writes compile_commands.json, so clangd works in VS Code, CLion and Neovim with no setup.
- 05
Non-hostile interop
cuv export cmake writes a CMakeLists.txt; cuv export provider lets an existing CMake project pull dependencies through CUV.
- 06
Real targets
Executables, static and shared libraries, and a test runner that links your project's objects.
· 003 — Measured, not claimed
CUV 0.1 vs CMake 3.31
- Start-up (--version)CUV2.3 msCMake4.8 ms
- Add fmt to a new project (from cache; 755 ms the first time)CUV5.8 msCMake2.1 s
- New project + fmt + json, first buildCUV0.76 sCMake1.26 s
- Rebuild after a cleanCUV44 msCMake1.03 s
- Rebuild, nothing changedCUV8.8 msCMake70 ms
Apple M5 (10 cores), median of repeated runs, a program using fmt and nlohmann_json; CMake used FetchContent and Unix Makefiles (its “first build” row with dependencies already downloaded). Your numbers will differ with hardware, network and compiler.
· 004 — Install
One binary
$ curl -LsSf https://raw.githubusercontent.com/ARASKOVA-labs/CUV/main/scripts/install.sh | sh$ cargo install --git https://github.com/ARASKOVA-labs/CUV.gitPrebuilt binaries: macOS on Apple silicon and Linux x86_64; other platforms build from source automatically. Windows: see the README. You also need clang++ or g++.
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